]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
Add a button object that highlights a button area when it is moused over and transiti...
authorMarina Zhurakhinskaya <marinaz@src.gnome.org>
Sat, 15 Nov 2008 00:44:11 +0000 (00:44 +0000)
committerMarina Zhurakhinskaya <marinaz@src.gnome.org>
Sat, 15 Nov 2008 00:44:11 +0000 (00:44 +0000)
Add some comments, TODO items, and type fixes to the code.

svn path=/trunk/; revision=52

js/ui/button.js [new file with mode: 0644]
js/ui/main.js
js/ui/panel.js
src/shell-global.c

diff --git a/js/ui/button.js b/js/ui/button.js
new file mode 100644 (file)
index 0000000..9c22c85
--- /dev/null
@@ -0,0 +1,114 @@
+/* -*- mode: js2; js2-basic-offset: 4; -*- */
+
+const Clutter = imports.gi.Clutter;
+const Tweener = imports.tweener.tweener;
+
+const DEFAULT_BUTTON_COLOR = new Clutter.Color();
+DEFAULT_BUTTON_COLOR.from_pixel(0xeeddccff);
+
+const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
+DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xddccbbff);
+
+// Time for animation making the button darker
+const ANIMATION_TIME = 0.3;
+
+const FULL_OPACITY = 255;
+
+const PARTIAL_OPACITY = 0.5 * 255;
+
+function Button(text, button_color, pressed_button_color, min_width, min_height) {
+    this._init(text, button_color, pressed_button_color, min_width, min_height);
+}
+
+Button.prototype = {
+    _init : function(text, button_color, pressed_button_color, stays_pressed, min_width, min_height) {
+
+        this._button_color = button_color  
+        if (button_color == null)                   
+            this._button_color = DEFAULT_BUTTON_COLOR;
+
+        this._pressed_button_color = pressed_button_color  
+        if (pressed_button_color == null)
+            this._pressed_button_color = DEFAULT_PRESSED_BUTTON_COLOR;
+
+        if (stays_pressed == null)
+            stays_pressed = false  
+        if (min_width == null)
+            min_width = 0;
+        if (min_height == null)
+            min_height = 0;
+        
+        // if stays_pressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
+        // is unpressed) or untill release() is called explicitly
+        this._active = false; 
+        this._is_between_press_and_release = false; 
+        this._mouse_is_over_button = false;
+
+        this.button = new Clutter.Group({reactive: true});
+        this._background = new Clutter.Rectangle({ color: this._button_color});
+        this._label = new Clutter.Label({ font_name: "Sans Bold 16px",
+                                        text: text});
+       this._label.set_position(5, 5);
+        this._background.set_width(Math.max(this._label.get_width()+10, min_width))
+        this._background.set_height(Math.max(this._label.get_height()+10, min_height))
+        this.button.add_actor(this._background);
+        this.button.add_actor(this._label);
+        let me = this; 
+        this.button.connect('button-press-event',
+           function(o, event) {     
+                me._is_between_press_and_release = true;  
+               Tweener.addTween(me._background,
+                               { time: ANIMATION_TIME,
+                                 opacity: FULL_OPACITY,
+                                 transition: "linear"
+                               });      
+               return false;
+            });
+        this.button.connect('button-release-event',
+           function(o, event) {      
+                me._is_between_press_and_release = false; 
+                if (!stays_pressed || me._active) {
+                    me.release();
+                } else {
+                    me._active = true;
+                }
+               return false;
+            });
+        this.button.connect('enter-event',
+           function(o, event) {
+                me._mouse_is_over_button = true; 
+                if (!me._active) {
+                    Tweener.removeTweens(me._background);         
+                    me._background.set_opacity(PARTIAL_OPACITY); 
+                    me._background.set_color(me._pressed_button_color);
+                } 
+               return false;
+            });
+        this.button.connect('leave-event',
+           function(o, event) {     
+                me._is_between_press_and_release = false;     
+                me._mouse_is_over_button = false;
+                if (!me._active) {
+                    Tweener.removeTweens(me._background); 
+                    me._background.set_opacity(FULL_OPACITY);
+                    me._background.set_color(me._button_color); 
+                }
+               return false;
+            });
+    },
+
+    release : function() {
+        if (!this._is_between_press_and_release) {  
+            this._active = false;
+            Tweener.removeTweens(this._background);  
+            if (this._mouse_is_over_button) {       
+                this._background.set_opacity(PARTIAL_OPACITY); 
+                this._background.set_color(this._pressed_button_color);
+            } else {
+                this._background.set_opacity(FULL_OPACITY);
+                this._background.set_color(this._button_color); 
+            }
+        }
+    }
+}
+
index c19d4a00e60c1e138b631b44616acb0e383dd45d..add0a679576f79d08c92cc8b598bab95aa91e00f 100644 (file)
@@ -48,5 +48,6 @@ function hide_overlay() {
     let global = Shell.global_get();
 
     overlay.hide();
+    panel.overlayHidden();
     global.set_stage_input_area(0, 0, global.screen_width, Panel.PANEL_HEIGHT);
 }
index a9f3c6973d9df39d03417800bab585739520170e..3507065f5e48e59a2971071650ed6f7e6fd023dd 100644 (file)
@@ -5,6 +5,7 @@ const Mainloop = imports.mainloop;
 const Shell = imports.gi.Shell;
 const Clutter = imports.gi.Clutter;
 const Tidy = imports.gi.Tidy;
+const Button = imports.ui.button;
 
 const Main = imports.ui.main;
 
@@ -12,6 +13,8 @@ const PANEL_HEIGHT = 32;
 const TRAY_HEIGHT = 24;
 const PANEL_BACKGROUND_COLOR = new Clutter.Color();
 PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
+const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
+PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xddccbbff);
 
 function Panel() {
     this._init();
@@ -31,11 +34,9 @@ Panel.prototype = {
        background.set_position(-1, -1);
        this._group.add_actor(background);
 
-       let message = new Clutter.Label({ font_name: "Sans Bold 16px",
-                                         text: "Activities",
-                                         reactive: true });
-       message.set_position(5, 5);
-       this._group.add_actor(message);
+       this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
+
+       this._group.add_actor(this.button.button);
 
        this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
                                     valign: 0.5,
@@ -47,12 +48,16 @@ Panel.prototype = {
                                          text: "" });
        this._grid.add_actor(this._clock);
 
+        // Setting the anchor point at top right (north east) makes that portion of the 
+        // grid positioned at the position specified below.    
        this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
        this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
 
        this._traymanager = new Shell.TrayManager();
        let panel = this;
-       this._traymanager.connect('tray-icon-added',
+        // the anchor point needs to be updated each time the height/width of the content might have changed, because 
+        // it doesn't get updated on its own
+        this._traymanager.connect('tray-icon-added',
            function(o, icon) {
                panel._grid.add_actor(icon);
                /* bump the clock back to the end */
@@ -67,7 +72,11 @@ Panel.prototype = {
            });
        this._traymanager.manage_stage(global.stage);
 
-       message.connect('button-press-event',
+        // TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
+        // We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
+        // have the overlay act like a menu that allows the user to release the mouse on the activity the user wants 
+        // to switch to.
+       this.button.button.connect('button-press-event',
            function(o, event) {
                if (Main.overlay.visible)
                    Main.hide_overlay();
@@ -85,6 +94,7 @@ Panel.prototype = {
 
     _startClock: function() {
        let me = this;
+        // TODO: this makes the clock updated every 60 seconds, but not necessarily on the minute, so it is inaccurate
        Mainloop.timeout_add_seconds(60,
            function() {
                me._updateClock();
@@ -95,5 +105,9 @@ Panel.prototype = {
     _updateClock: function() {
        this._clock.set_text(new Date().toLocaleFormat("%H:%M"));
        return true;
+    },
+ 
+    overlayHidden: function() { 
+        this.button.release();
     }
 };
index 6f141057590ec70beb3eef03a4bdfe673d349366..dde40d981656d86be47d10d4822de7f0ddc0154f 100644 (file)
@@ -175,9 +175,9 @@ shell_global_get (void)
 /**
  * shell_global_set_stage_input_area:
  * x: X coordinate of rectangle
- * y: X coordinate of rectangle
+ * y: Y coordinate of rectangle
  * width: width of rectangle
- * height: Height of rectangle
+ * height: height of rectangle
  *
  * Sets the area of the stage that is responsive to mouse clicks as
  * a rectangle.